Kamis, 22 Maret 2018


Five Nights at Freddys Guide


In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike! As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about the characters trying to get into the office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office. Figuring out the travel and behavior pattern of each character is critical for making it through multiple nights, but that sense of security only goes so far when victory relies on temperance rather than luck. The weight of paranoia grows heavier as each hour slides by. It's like peering into a pitch-black stairway descending into a basement and feeling that prickle on your neck of something watching you just out of your vision.Five Nights at Freddy's takes the less-is-more approach. The AI isn't some masterwork of procedural unpredictability, but it doesn't need to be. It'll head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest.




Five Nights at Freddy's gets clever with its simple presentation. It turned my sense of awareness against me, relying on my mind tricking itself to override logic. Those brilliant moments during my five hours playing it typically came after I fought down the urge to curl into a whimpering ball of tears and sweat. It's a first-person horror game, but the boogeyman jumping out of the closet isn't its payoff—it's the creeping buildup of dread watching that doorknob slowly turn.The only objective is to survive five nights (and a bonus sixth night) from midnight until 6 AM chimes on the clock, a round length of about eight to nine minutes. Four robo-mascots—Bonnie the bunny, Chica the chicken, Foxy the pirate fox, and the titular Freddy Fazbear—meander or beeline to the security office. The only means of defense are two metal doors, a pair of flickering hallway lights, and a camera monitor screen that stretches across your entire view when pulled up. All you can do is swivel the watchman's head via the mouse, operate the doors and lights, or flip through camera emplacements. All those 'only's make it sound shallow, but believe me: They're components of a frightfully effective nightmare machine. Keeping the bots at bay drains power from a battery, and conserving enough juice to last the night is FNAF's challenge. It's impossible to keep the battery topped off. Idling away the hours and not touching anything (a very foolish thing to do) still ticks down power from an overhead light and a nearby spinning fan obviously too far away for me to reach over and turn off while I'm scared out of my mind.





It's nerve-wracking even before the real terror starts. The game is well aware of just how unsettling the bright multicolored fantasy objects we hoist onto children on a regular basis are in the right light, and your first look around at Freddy Fazbear's Funtime Palace--empty, dimly lit, and derelict--is a little chilling. Before anything out of the ordinary even happens, every synapse in your brain is sending the message that you do not want to be here. But for a few minutes, all is well, thanks to a recorded message left for you each night by your predecessor, a guy with a business-casual midwestern lilt who gives you a basic rundown on your duties and the morbid history of the place. And even then, this man's reasonable tone when talking about people being stuffed into the metal suits, or when describing a disturbing incident called "The Bite of '87," puts you on edge. But then his message is over, and the real game begins. Your job is to flit back and forth between the security cameras, ensuring all the wacky animatronic characters are where they're supposed to be, which is in the back room. When they're not--and the fear instinct that comes with realizing that will serve you well here--your job is simply self-preservation. Close the doors, turn on the lights outside your office, and wait for Freddy or one of the others to wander away. The trick of it all is the battery bar at the bottom of the screen. Every action you take drains it, and drains it quickly, so keeping the lights on or the doors closed for half of your shift means the power to the whole place gets killed about 20 seconds before you do, in one of the most sudden and terrifying jump scares ever executed in any medium. Survival is a matter of conservation, observation, and timing.





Five Nights at Freddy's may not seem like much of a game, and indeed, aside from the appearance of Foxy, the animatronic beast that awakens on night three, there are no real surprises once you've mastered the particulars and have died frequently enough. Only one of the animatronics actually moves while you are directly watching it, telling when you need to be on the ball, and hitting the lights or doors is easy until the later chapters. But the devil is in the details. Five Nights At Freddy's works its terrible magic because of contrasts. The part pizzeria's daytime atmosphere is replaced with desolate, looming shadows at night, rending the happiness with an ominous pallor. There's no music outside of the main menu, so anytime the oppressive silence is broken by footsteps, or random humming, or a sudden sting when one of the animatronics is right outside your door, is cause for sheer panic. In addition, while most of the story is imparted by the nightly phone call, if you're observant, you might notice how a particular sign you see changes its message from time to time. It starts with a warning against running or pooping in the pizzeria, but later morphs into a newspaper clip reporting on dead children. The print is so small that you have to squint to see it, which means ignoring your actual duties. And hello, you're dead. Being observant might save your life in Five Nights at Freddy's, but being too observant will get you killed.




Five Nights at Freddy's is an indie horror game franchise that sees players, in the first three games, take on the role of a nighttime security guard at Freddy Fazbear's Pizza. Simple enough, except that animatronic characters are trying to kill you. By the end you will be pouring holy water on your favourite teddy bear.There were some technical issues in my playthrough of the main story, though. For one thing, the way that tapping on the left and right side of the screen will shift the view entirely in that direction in several rooms can be a pain, as trying to simply press a button will often move the camera as well. You might as well restart the app if you get a phone call while playing, too, because interruptions like that will completely throw off the audio. And you NEED the audio for almost all of the fifth night’s challenges. Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed! Can you survive five nights at Freddy's?

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